Weapons in Pillars of Eternity 2: Deadfire is covered on this page. Weapons include swords, wands, axes, firearms etc. Weapons include swords, wands, axes, firearms etc. You can get the weapons through quest reward, enemy loots or purchase from NPCs. Apr 08, 2018 Pillars of Eternity 1 is some of the finest RPGing I’ve done as an adult. Yeah, it was really terrific. But with potions a dwarf with its +2 might could be another way of maxing out that dmg as you come out of stealth. Hunter’s Instincts is limited to very specific mob types, and the dwarf’s starting attributes are no better since. Easy to install the DMG File of Pillars of Eternity 2 Mac Games with Worldofmac Tutorial. The games is base on Action fighting games just like Dota 2 and League Of Legends. An Amazing Graphics games For Mac OS X. The User can play Pillars of Eternity II – Deadfire – Windows, Mac & Linux On all of those OS. Elemental talents to boost penetration of spells. There is plenty tools to overcome challenges. Even weapon's choice - blunt or dual type like slash/pierce, while most of the time deal less damage than single type weapons as sabres or estocks are better for most oponents in terms of enemies' damage reduction. Pillars of Eternity is my current video game obsession. An obvious and worthy successor to BG/BG2. I particularly love the setting / world-building, and have been thinking about what a tabletop game set in that world would be like.
Pillars of Eternity II: Deadfire is a role-playing video game developed by Obsidian Entertainment and published by Versus Evil. It is the sequel to the 2015's Pillars of Eternity, and was released for Microsoft Windows, Linux, and macOS in May 2018, and will be released for the Nintendo Switch, PlayStation 4, and Xbox One in 2019. The game was announced with the launch of a crowdfunding campaign on Fig in January 2017, where the game reached its funding goal within a day.
Gameplay[edit]
Pillars of Eternity II: Deadfire is a role-playing video game that is played from an isometric perspective.[1] Both returning and new companions are available, depending upon the choices made by the player, which play an optional story role within the game. Deadfire focuses on seafaring and island exploration via a ship. Crews can also be hired to look over them, and assist in ship combat. Class based gameplay returns, with each class having at least four optional sub-classes with unique skills. A new feature in Deadfire is the ability to multi-class.
Plot[edit]
Deadfire is a direct sequel to Pillars of Eternity, taking place in the world of Eora.[1] As with the first game, the player assumes the role of a 'Watcher', a character with the ability to look into other people's souls and read their memories, as well as the ones of their past lives.
The story begins five years after the events of the first game. Eothas, the god of light and rebirth who was believed dead, awakens under the player's stronghold Caed Nua from the first game.[2] Eothas' awakening is extremely violent, and he destroys Caed Nua, while he drains the souls of the people in the surrounding area. The Watchers themselves similarly has a piece of their soul torn out during the attack, but manage to barely cling on to life.[2] In this near-dead state, they are contacted by Berath, the god of death, who offers to restore their soul if they in exchange agree to become Berath's herald and take on the task of pursuing Eothas and find out what he is planning. The hunt for Eothas takes the Watcher via ship to the Deadfire Archipelago, where they must try to seek out answers—answers which could throw mortals and the gods themselves into chaos.[1][2] The player's actions and decisions in the first game influence certain storyline elements of Deadfire.[3]
Throughout the story, the Watcher meets four different factions all vying for control over the Deadfire area: the imperialistic Royal Deadfire Company, acting on behalf of the expansionist Rauatai empire; the more profit-oriented and mercantile Vailian Trading Company, acting on behalf of the Vailian Republics; the traditionalist Huana, a tribal alliance of natives seeking to uphold their people's independence; and the Príncipi sen Patrena, a federation of pirates seeking to establish a republic of their own. The Watcher can help or hinder these factions along the way. Through their pursuit of Eothas, the Watcher eventually discovers the god's true intentions: he aims to break the Wheel, the cycle of reincarnation that governs the souls of Eora and by extension feeds the gods with the energy they need to sustain themselves, hoping that in doing so he can break the other gods' control over all mortal beings, allowing them to be free to pursue their own destinies. To that end, he seeks the mythical lost city of Ukaizo, where the mechanism controlling the Wheel is housed. Though the other gods intervene several times in an attempt to stop Eothas, he is undeterred and continues towards his goal.
By either swearing fealty to one of the factions and gaining their help or acting independently, the Watcher and their ship braves the stormy sea of Ondra's Mortar, which protects the city of Ukaizo, just as Eothas makes his final approach towards to the Wheel, and confronts him there. Eothas, though sympathetic to the Watcher, refuses to back down from his endeavor, explaining to the Watcher that destroying the Wheel would most likely kill him and the rest of the gods for good, but that his death will also give him the power to enact a great change upon all of Eora. Before destroying the Wheel, he returns the piece of the Watcher's soul he took from them, thereby freeing them from their debt to Berath, and asks for their advice on what that change should be. An epilogue then follows, detailing the effects the Watcher's choices had on their companions, the different factions, the Deadfire, and the world at large. In the end, the Watcher resolves to head home to the Dyrwood, uncertain of what the future now holds for both gods and mortals.
Development[edit]
The game was developed by Obsidian Entertainment, creators of the original Pillars of Eternity, and was published by Versus Evil.[1][4] In May 2016, Obsidian CEO Feargus Urquhart announced that the game had entered production.[5] Like its predecessor, Obsidian chose to launch a crowdfunding campaign to raise money for the development of Deadfire.[1] The campaign launched on January 26, 2017 on the Fig platform with a funding goal of US$1.1 million with US$2.25 million open for equity.[1] The funding goal was achieved in under 23 hours,[6] and surpassed $4.4 million by the end of the campaign.[7]
The game was released for Microsoft Windows, Linux, and macOS on May 8, 2018, and will be released in 2019 for the Nintendo Switch, PlayStation 4, and Xbox One.[1][8] A downloadable content pack, Critical Role Pack was released for free alongside the game's launch, adding additional character voices and portraits from the original campaign of Critical Role.[9]
On January 24, 2019, Pillars of Eternity II: Deadfire received a major update that revises the gameplay mechanics and gives the player an option play the whole game with the turn-based combat mechanics. The player can now choose between real-time or turn-based before the character creation menu when starting the new game.[10]
Pillars of Eternity design director Josh Sawyer explained that if the team were to create a sequel, they would set it in a different location within the game's fictional world to ensure the setting felt new and interesting.[11] Sawyer stated that one focus of Deadfire was to address criticisms raised over the abundance of filler combat encounters in the original game.[12] The game's size is significantly larger than the original.[12][13]
Reception[edit]
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Pillars of Eternity II: Deadfire was met with positive reviews. It is currently listed on Metacritic with a score of 88/100, indicating 'Generally favorable reviews' according to the site.[14]
Awards and accolades[edit]
Pillars of Eternity II: Deadfire was nominated for 'Best Storytelling' and 'PC Game of the Year' at the 2018 Golden Joystick Awards,[19][20] for 'Best Role-Playing Game' at The Game Awards 2018,[21] for 'Fan Favorite Role Playing Game' at the Gamers' Choice Awards,[22] for 'Role-Playing Game of the Year' at the D.I.C.E. Awards,[23] for 'Outstanding Achievement in Videogame Writing' at the Writers Guild of America Awards 2018,[24] for 'Game, Franchise Role Playing' at the National Academy of Video Game Trade Reviewers Awards,[25] for 'Outstanding Video Game' at the 30th GLAAD Media Awards,[26] and for 'Adventure Game' and 'Best Writing' at the 2019 Webby Awards.[27]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Pillars_of_Eternity_II:_Deadfire&oldid=923856212'
The realms of Dyrwood are fraught with danger, but also ripe for adventure. Pillars of Eternity leads you through myriad quests where you encounter fascinating folk and fearsome beasts. Depending on the class you choose, your character will evolve in a unique way with numerous options in armor, weapons, and items. Your every interaction determines your fate, so here are 10 tips to help you along the way!
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1. Scouting Mode: While this mode slows movement, it also conceals the party. Use it to sneak past tough enemies or to ambush them. Pay close attention to each character’s selection circle; these turn yellow when approaching a foe and red when your cover is blown.
2. Get Some Rest: No, not the kind of rest you’ll need after playing the game all night. Resting is the only way to remove aliments and is critical to restore health on long journeys. It’s easy to rest at any inn, but always have camping supplies to rest in the wild. Nobody wants to have to back track to town while in the middle of a dungeon.
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3. A Little Help From Your Friends: Forming an effective party is crucial to survival. Each class has unique abilities, along with a set of pros and cons. A good mix of spell casters and melee combatants is the optimal choice. Set their formation to keep a strong close combat crew that locks down enemies while long range attackers can fight unharmed.
4. Companions: These are special characters that can join your party. Each has a unique story and quest that unfolds during the course of the game. They are not mandatory party members, but they do provide an enhanced experience compared to hirelings.
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5. Exploration is the Key: Unlike many games that allow grinding against monsters to raise experience, Pillars of Eternity rewards exploration and questing. Check out every area of each map to earn more XP and receive numerous side quests and tasks.
6. Weapon of Choice: Sometimes, a weapon or spell simply isn’t well-suited to penetrating an enemy’s Damage Reduction. When the attack hits, the DR will wipe out all but a small percentage of the incoming damage. You’ll hear your characters complain about it when it happens. Take heed, and note the damage type that’s being blocked, then switch to a weapon or spell that inflicts a different damage type.
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7. Do It Yourself: Throughout your adventure, take notice of a variety of strange objects with no immediate usefulness. These ingredients can be used to Craft consumable goods (e.g., potions and scrolls) or Enchantments for weapons, armor, and shields. These items and bonuses are a huge incentive to explore every area of a map and pick up anything you find.
8. Hit or Miss: All characters have four primary defenses against specific types of attacks: Deflection (physical attack), Fortitude (body attacks like poison or disease), Reflex (area of effect attacks), and Will (mental attacks). These defenses are based on the characters’ attributes, level, items, and other effects. Accuracy is compared to the appropriate defenses when an attack is made. If Accuracy is below the target’s defense, the attack suffers a penalty and it is more likely to result in a Miss. Likewise, if Accuracy is above the target’s defense, the attack is more likely to result in a Crit. The important factor is to recognizing what types of attacks work well on each opponent!
9. Pause Combat When Needed: Combat in this game uses a pauseable real-time system. Often you have to manage more than one character’s spells and abilities. In complex battles, it’s a good idea to pause the game, issue orders, and then resume real-time to let the orders play out.
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10. Spells and Ability Usage: Many spells and abilities have a limited number of uses. An ability that can be used a number of times Per Encounter have all of its uses restored when combat ends. However, abilities that can be used a number of times Per Rest are restored only when you rest at an inn or use Camping Supplies.
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This 512-page high quality Collector's Edition book is a limited one-time printing. It's meant to be a keepsake for the truest and most loyal fans whose names are printed in each book. The Pillars of Eternity Official Game Guide provides comprehensive training and character development strategies, complete walkthroughs, and detailed maps so that you can see and do everything! Reserve yours now, before they're sold out!
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